Improved Customers Info
FreeTCG: Card Shop Simulator · v1.1 · by Ketaros
Screenshots
About
TCG Card Shop Simulator · BepInEx mod
Your customers stop being a spawn table.
Every shopper gets a permanent name, a face you haven't seen ten times this afternoon, a purchase history above their head — and offers that make sense.
v1.0.0
Requires BepInEx 5
Safe on existing saves
Every feature optional
Marcus
(3 / $42.18)
LF: Booster Box, Sleeves
Name, spending, and what they came for and can't find.
300
first names, editable
252
customer looks, up from 52
1
visit per customer per day
0
changes to your save file
Names
Everyone has a name, and keeps it.
A first name floats over every customer, drawn from 300 you can edit in a text file. It is permanent — the same person is called the same thing today, tomorrow, and after you reload. Nothing is written to your save to make that work, so it can never drift out of sync.
Underneath, in smaller text, sits how many times they have bought from you and their average spend. Your regulars become obvious immediately — and so does the gap between a browser and someone who drops a fortune every visit.
Lost sales
See what they wanted and couldn't find.
That third line shows what a customer came in for that you are not currently stocking. Anything already sitting on a shelf is left out.
So it isn't a shopping list — it's a live list of lost sales. A customer with no third line found everything they came for. Watch it through a busy afternoon and it tells you exactly what to restock, and which items you have never stocked but people keep asking for.
Priya
(9 / $61.05)
LF: Booster Box, Sleeves
two sales walking out — restock these
Marcus
(12 / $88.40)
no third line — found everything
Faces
200 more people through the door.
The game ships 36 male and 16 female looks. That female pool is small enough that you see the same woman five times an hour. This adds 100 more of each — 136 male and 116 female.
They are built by mixing real parts from the looks the game already has: hair, clothing, colours, build. Nothing is invented, so nothing renders broken. Men are built only from men's parts and women only from women's, so you will not get makeup turning up on a bloke.
Paired with one-visit-per-day, repeat faces effectively stop.
Trades
Offers that aren't nonsense.
Vanilla will hand you a card worth ten times anything you own, or offer thousands in cash for something worth a few hundred. Either way the economy stops meaning much.
Offers now stay fair in both directions. A customer asks for something of comparable value to what they are giving, and cash offers are capped against what your collection is actually worth. When their card is so good that nothing you own could answer it, the offer itself scales down to something tradeable rather than gifting you a windfall.
VANILLA
they give a $136.43 card ↔ they want your $9.85 one
WITH THE MOD
they give a $12.80 card ↔ they want your $10.18 one
Real numbers from a level 20 shop whose best card was $10.18.
And the quieter half
Shopping that behaves like shopping.
One visit per day
Customers stop wandering back in three times an afternoon. A face already served today is replaced by someone new.
Money comes back
Cash you pay for a card lands in that customer's wallet instead of vanishing — and having more to spend keeps them shopping.
Bulk buying
Shoppers take more of an item when you have stocked plenty, rather than grabbing one and drifting off.
A wider spread of demand
Bug fixed. The game's own wanted-list code only ever filled about half the slots it intended, quietly narrowing what anyone asked for.
Fresher wants
The shop-wide wanted list refreshes every 2 days instead of 7, and covers more items at once.
Sensible minimums
Cards customers want to buy scale with your shop level, so a big shop stops being pestered over worthless commons.
Installing
Unzip into the game folder.
1Install BepInEx 5 and run the game once, if you have not already.
2Unzip the download into the folder holding
Card Shop Simulator.exe. It merges into BepInEx\plugins\ on its own — nothing to move by hand.3Start the game. Names appear above customers straight away.
To uninstall: delete
BepInEx\plugins\CustomersImproved. Your save is untouched and loads fine without it.The name lists are yours to edit:
Names\Male.txt and Names\Female.txt, one name per line. Put your friends in there if you like.Everything is optional
Turn any of it off.
Settings live in
BepInEx\config\com.mod.customersimproved.cfg. With Configuration Manager installed, press F1 in game and change anything without restarting.[Name Tags]
Height above the head, view distance, colours, hiding names behind walls, the wanted-items line
[Name Tags Spending]
What the numbers line shows, its size, or hiding it entirely
[Appearance]
How many extra looks to generate, and the seed that decides who they are
[Visits]
One visit per customer per day
[Trades]
Every offer-fairness rule, and whether money paid for cards returns to the shopper
[Sales] [TargetList] [Wishlist] [FinishShopping]
Bulk buying, how often demand refreshes, wishlist size, when they head for the till
Built from three earlier mods — Better Customers AI, Customers Variation and Customer Names — merged into one, because all three hung off the same customer identity and fought each other when installed apart.
Works alongside other mods. If a game update removes something it relies on, that one feature switches itself off rather than taking the rest down.

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