Court Positions
FreeCrusader Kings III · v1.19 · by Ketaros
About
A court expansion for Crusader Kings III. It adds 53 new appointable court positions across all five council skills plus Prowess, spanning every realm tier from County to Empire. Each position has its own icon and illustration, active tasks, tiered appointment requirements, an aptitude/performance system, and full localization in 8 languages. Everything integrates with the game's own court-position framework (appointment, job-exclusivity, aptitude).
- 53 offices
- 6 disciplines
- 4 tiers (County, Duchy, Kingdom, Empire)
- 8 languages (English, French, German, Korean, Polish, Russian, Simplified Chinese, Spanish)
- Game version 1.19
Martial (13)
- Lord Sheriff (County) — Enforces law and order; raises county control and lends steady prestige.
- Marshal Assistant (County) — Cuts army maintenance and grants martial experience.
- Strategist Master (County) — A tactical advisor who sharpens the ruler's grasp of campaigns.
- Fleet Commander (Duchy) — Faster embarkation and naval maneuvers for maritime realms.
- Grand Admiral (Duchy) — Bonuses in coastal battles and cheaper naval expeditions. Requires seafaring.
- Master at Arms (Duchy) — Organizes martial affairs into a disciplined, ready force.
- Quartermaster (Duchy) — Manages supplies and logistics; fewer setbacks on campaign.
- Atilliator Master (Kingdom) — Master of siege weapons and artillery.
- Chief Herald (Kingdom) — Ceremony and genealogy; boosts dynasty prestige and vassal favor.
- Royal Armorer (Kingdom) — Preserves artifacts and enhances the ruler's prowess.
- Royal Guards Captain (Kingdom) — Commands the elite guard over ruler and holdings.
- Royal Engineer (Empire) — Imperial siege works that hasten fortifications' fall.
- War Constable (Empire) — Supreme military authority inspiring troops and commanders.
Diplomacy (8)
- Court Cartographer (County) — Expands the ruler's diplomatic range through mapmaking.
- Foreign Affairs Advisor (Duchy) — Bridges divides with foreign cultures and faiths.
- Master of Revels (Duchy) — Runs tournaments; more knight glory and court prestige.
- Pursuivant of Arms (Duchy) — Assistant herald of lineages, ceremonies and messages.
- Royal Chamberlain (Duchy) — Manages the household and ceremony; raises dynasty renown.
- Herald Ambassador (Kingdom) — Leads prestigious missions; elevates the dynasty.
- Pigeon Trainer (Empire) — Carrier-pigeon networks; stronger vassal bonds.
- Royal Minstrel (Empire) — Court musician whose songs ease the burdens of rule.
Stewardship (10)
- Court Mathematician (County) — Applies mathematics to optimize realm finances.
- Master Merchant (County) — Raises monthly income and trains merchants.
- Steward Clerk (County) — Keeps records accurate for sound decisions.
- Court Bailiff (Duchy) — Tax enforcement; more domain taxes and control.
- Master Stonemason (Duchy) — Cheaper, faster construction across the realm.
- Grand Vizier (Kingdom) — Vassal capacity, tax and administrative bonuses. Requires Islam.
- Minister of Works (Kingdom) — Cheaper, quicker builds; pleases parochial vassals.
- Royal Banker (Kingdom) — Maximizes vassal tribute and treasury flow.
- Royal Bookkeeper (Kingdom) — Boosts tax efficiency from the personal domain.
- Imperial Reeve (Empire) — Direct control over more domains than otherwise possible.
Learning (11)
- Court Scriber (County) — Documents and preserves the realm's records.
- Literature Magister (County) — The court's authority on literary arts.
- Temple Assistant (County) — Keeps religious affairs in good order.
- Court Herbalist (Duchy) — Preventive medicine shielding the court from disease.
- Court Librarian (Duchy) — Boosts prestige and lifestyle progress.
- Court Philosopher (Duchy) — Ethics and wisdom that elevate the court.
- Court Apothecary (Kingdom) — Remedies and elixirs to protect the ruler's health.
- Court Canonist (Kingdom) — Church-law expert; aids title creation.
- Royal Historian (Kingdom) — Precedent and lineage to legitimize new titles.
- Court Astronomer (Empire) — Charts the heavens; speeds cultural progress.
- Theologian Wise (Empire) — Eases reforming or creating faiths.
Intrigue (10)
- Grand Winemaker (County) — Wine that charms the court and hides its secrets.
- Master of Sacrifices (County) — The gods' favor and inspired terror. Requires a human-sacrifice faith.
- Spymaster Assistant (County) — Runs the web of secrets for a more secure realm.
- Barrister Official (Duchy) — Strengthens hostage negotiation and legal disputes.
- Dungeon Keeper (Kingdom) — Extracts higher ransoms from captives.
- Head Torturer (Kingdom) — Amplifies the ruler's dread.
- Palace Strumpet (Kingdom) — Gathers secrets and smooths seduction schemes.
- Queen Mother (Kingdom) — Strengthens family bonds; guards against schemes.
- Royal Scourge (Kingdom) — The ruler's enforcer; deadlier murder schemes.
- Spy Mistress (Empire) — Seductive assassins, superb at murder. Women only.
Prowess (1)
- Master Blacksmith (County) — Perfects arms and armor for knights and guards.
Also included
- ~130 custom art assets (position icons, task icons, illustrated backgrounds).
- Active tasks with their own effects and icons.
- A custom Court Positions window.
- Appointment requirements: education, court-experience, personality and condition checks with tooltips.
- Perk hooks into the Martial (Authority) and Stewardship (Domain) lifestyle trees.
- Aptitude scaling across five tiers based on skill, traits and personality.
Compatibility
- Game version: 1.19.*
- Languages: English, French, German, Korean, Polish, Russian, Simplified Chinese, Spanish.
- Integrates with the vanilla court-position system.
- Safe to add to an ongoing save.
Installation
1. Extract the .zip file.
2. Copy the mod folder and its .mod file to:
%USERPROFILE%\Documents\Paradox Interactive\Crusader Kings III\mod
3. Open the Paradox Launcher.
4. Go to Playsets, then Add Mods.
5. Add and enable the mod.
6. Select the correct playset and launch CK3.

Comments (5)
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So following the instructions to install. It's not showing up in my playset to add. If i take the two things in the main folder out meaning the content folder and the .mod file out of the main one than it shows up in the playset to select but nothing happens in game. I can see a file path is missing from the .mod file but if i add one it just causes it to not show up in my playset to be added. Nevermind I forgot to fix the slashes. If copying and pasting the path don't forget to fix these /. (All good. I got it figured out just a bit less straight forward than the install instructions made it seem. Had to look up additional resources.) (I am leaving the orginal comment and just editing to add more so if others experience the same they might find it helpful.)
So.. it's all good? :)
Really happy that this mod is back! However, I can't find the option to replace a position once I assigned a courtier. I tested it on a game with only this mod enabled, so it shouldn't be a mod conflict. Also, many of the assignable tasks have only question marks as icons. I don't mind that, but it just makes me wonder if there is something wrong with my files?
I was about to write as well. such an amazing mod, was so excited to get it. however like u say there seems to be no replace/fire button which is problematic. same for me with the question marks
dlc needed?