
Ketaros Quests
FreeRimworld · v1.0
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About
Hand-crafted quests that bring desperate transmissions, moral dilemmas, and forgotten ruins to the Rim. No fetch quests. No filler. Every quest tells a story — what you do with it is up to you. These quests are added to the game quest pool of quests and can eventually appear anytime.
5 Standalone Quests

"...kkkzzzt... This is Sergeant Mora. Our battalion was hit — ambush, south canyon. We're three survivors. They're still on us..."
A broken radio signal cuts through the static. Three soldiers from a shattered recon unit are requesting emergency shelter near your colony. They're wounded, outnumbered, and being hunted.

"MAYDAY — MAYDAY — pod inbound, no thrust control. Collision imminent."
A cargo pod screams out of the sky on a dead trajectory. The courier inside arrives dead on impact. Clutched in their hand: a blood-smeared note — "Don't open it." The sealed crate is heavy, unmarked, and someone wants it back.

"A weathered map scratched into hide — old, faded, but the markings are unmistakable. It points to a pre-war installation buried deep inside a mountain, sealed since the bombs fell."
An auto-accepted opportunity quest. A location appears on your world map — a mountain hiding a forgotten pre-war vault. Send a caravan and enter a procedurally generated dungeon.

"URGENT — EYES ONLY. We've been hunting a ghost. A high-value target carrying information that could shift the balance of power..."
An allied faction's intelligence division contacts you with an encrypted transmission. A dangerous fugitive is moving through your sector. They want the target alive — no exceptions.

"PRIORITY DIPLOMATIC REQUEST — Our scouts have confirmed an extraordinary sighting. A stallion, alone, roaming the wilds. Untamed, unbranded, and unmistakable."
A powerful allied faction contacts you with a rare opportunity. An exceptional stallion has been spotted in the wild — the Imperial court wants it as a tribute gift. You must travel to the sighting, capture the horse alive, and bring it back to your colony for shuttle pickup.
3 Ideology Relic Quests (MORE RELIC QUESTS)
On this package of missions I also decided to include the 3 quests from the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3135186696]More Relic Quests[/url] updating to 1.6 and fixing some of its aspects.
Cure Scaria
A traveler carrying valuable relic intelligence has been infected with Scaria and gone berserk. Capture them alive and cure the disease before it's too late — only then will they share what they know.
Donations Welcome
An alternative path for the Worshipped Terminal quest. Instead of fighting your way through hostiles, make a generous donation to gain access peacefully. Sometimes silver speaks louder than guns.
Maddened Thrumbos
A tribal village is under siege from a stampede of manhunting Thrumbos. Travel to the site and defend the villagers from the onslaught. Survive the stampede and earn relic information in return.
Features
- 7 unique quests with hand-written narrative flavor
- Meaningful player choices with different outcomes and rewards
- Procedurally generated dungeon with fog of war exploration (Buried Cache)
- Custom world map icon for dungeon sites
- Quests integrate naturally with RimWorld's storyteller system
- No dependencies beyond DLC (where noted)
Compatibility
Base game only: The Lost Patrol, Dead Man's Cargo, Buried Cache
Royalty DLC: The Most Wanted
Ideology DLC: Cure Scaria, Donations Welcome, Maddened Thrumbos
Built for RimWorld 1.6. Safe to add to existing saves.

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